BRAIN TERRAINS
DIGITAL ART
Brain Terrains is an ongoing body of work. A wandering, quixotic expedition through the common visual lexicons of our human and planetary bodies – a reframe of our inhabitation across scale through mash-ups of medical and satellite imaging.
Title
Brain Terrains, 2015 - ongoingMedia
Archival digital prints on various media and backlit lightboxes.Artist Statement
Brain Terrains is an ongoing body of work that explores the idea of identity as a liminal construct that inhabits overlapping domains: micro/macro, interior/exterior, public/private, self/other
Combining medical imagery – CT scans, MRIs, X-rays – and satellite imagery from NASA’s Earth Observatory project, the project traverses the uncommon commonality of our inner and outer geographies. Brain Terrains is a journey and exploration of the interstitial, liminal space and connective tissue of our psychogeographic formation.
Exhibition History
Tag Gallery, Los Angeles, CA - Honorable mention, 2018 California Open
Private collections, Vancouver, Toronto, Los Angeles, Malibu
Private collection, University of British Columbia
Private collection, THNK School of Creative Leadership
BIC Art Collection, McConnell Brain Imaging Centre, Montreal Neurological Institute, McGill University.
INTER REGNUM
art work
Inter-Regnum. A 2.5D wall-mounted piece that engages our relationship with maps and our mental models of the world. A remapped map of maps, Inter-Regnum proposes a borderless world where anywhere is everywhere, and everywhere is derived from somewhere else.
Title
Inter-Regnum, 2016Media
Shredded atlas, insect pins, beads, string, canvas, foam-core, plywood244 x 122 cms
Artist Statement
This map proposes a global ‘repatriation’ – the return of everyone to every place. The work reimagines boundaries, divisions and nations and presents a new model for understanding over here and over there. It questions what a sense of place can mean on a flattened ball in which any place is every place. The dimensionally restorative work also re-establishes a dimension lost to the abstracting practice of cartographic representation. This re-dimensioned and re-patriated map reflects a new world order – a re-configured and re-integrated two-and-a-half dimensioned world in which everywhere could literally be anywhere.
Exhibition History
GLOBE 2016 Conference and Innovation Expo, Vancouver. Coco et Olive, Main Street, Vancouver, BCRELICS
ONE-OFF PRODUCT DESIGN
Relics is series of lighting objects derived from a research project. These prototypes were part of an exploration of an artisanal, semi-industrial production process for creating utilitarian poetic objects using discarded elements as the primary design material. An example of ‘Up-cycling’ before it had such a lovely name.
Title
Designer.Product Concept, Design, Fabrication.
Media
As designers, we work with our ideas from a blank slate as we conceive, invent and articulate the products that we live with. The life cycle of our design work is linear. It begins with raw materials that get fashioned and forged at our whim, and once consumed, it ends with the objects being discarded as they arrive at their ‘end of life’. However, this is not truly a complete cycle, so for this project, I imagined closing the gap and creating a life cycle loop within the design process itself.Artist Statement
By replacing the initial raw material for the lamps with discarded parts and objects, I started at the end to begin the cycle anew. The intention of this exercise was not simply to craft new objects, but to demonstrate how end-of-life objects could be up-cycled through a mediated and semi-industrial process. With a conscious move away from the realm of handcraft, these one-off prototypes were designed and detailed with a serial production process in mind to create a class of semi industrial objects.Exhibition History
This series of objects was published in leading design periodicals and provoked engaging dialogue about the production cycle and the role of the designer. All the lamps were acquired into private collections.MARGINALIA
SET DESIGN AND MOTION GRAPHICS
Marginalia:Re-Visioning Roy Kiyooka. An ethereal set, motion graphics and video projection for a performance work, celebrating the internationally acclaimed Canadian artist, Roy Kiyooka. The set and video projection enveloped performers and integrated the audience into the new-music piece. Winner of the 2008 Rio Tinto Alcan Performing Arts Award.
Title
Creative Director.Scenography, Videography.
Media
Roy Kiyooka was an inspirational figure in the Canadian art scene. Awarded the Order of Canada, he was a painter, poet, performance artist, filmmaker and musician. Marginalia was a way of re-engaging with his work and ideas.Artist Statement
I took inspiration from Kiyooka’s work StoneDGloves, as well as his collection of photographs and poetry. I created a setting for the performance work by surrounding the ensemble in a landscape of stones and hung gloves. The audience interacted directly with the set. I also animated Kiyooka’s paintings and expanded on the stone/glove/poetry theme to create a feature-length video projection sequence.Exhibition History
Winner of the 2008 Rio Tinto Alcan Performing Arts Award.CELLULAR LANDSCAPES
Visual Art
Cellular Landscapes. This series examines scenarios of subject and context. The works are maquettes of a scenographic opera, and they imagine an allegorical microscopic world of my own cellular existence. My relationship to my environment is boundaried – me and other. So, what is the nature of the relationship of my cells to their environment? If I am the environment of my own cells, then where is the boundary of me in that equation?
Title
Cellular Landscapes. 2012Media
Mixed media, found objects, glass, plexiglass, wood.Artist Statement
This series of works imagines the allegorical microscopic world of a cellular existence, through a series of vignettes and shadow boxes. What is the nature of the relationship of a cell to its environment? What is the nature of the relationship of my cells to me? If i am both subject and field, then where is the me in the reduced scale of that equation - is it the cell? or the environment - the relationship itself?
In as much as i inhabit my environment, i am also the environment recursively inhabited by my own microscopic existence. At this scale what are the boundaries of the notion of a self? Cellular Landscapes engages with the recursive, mirror-like nature of these realms, and how they might relate to our notions of self and other in the interior 'space' of an imagined cellular existence.